JNR
rpgTrap.h
1 /*
2 
3 Jump'n'Run Engine
4 http://www.atanaslaskov.com/jnr/
5 
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7 Copyright (c) 2007-2013, Atanas Laskov
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28 */
29 #ifndef M_TRAP_H
30 #define M_TRAP_H
31 
32 #include <Core/laTimeTrig.h>
33 
35 
36 
42 class rpgTrap: public rpgAttack //laLoadableObj
43 {
44 public:
45  // Pointer to TS element
46  laPropertyList *pTSE;
47 
48  // Activation flag
49  //M_BOOL bTrap;
50 
51  //Parameters
52  //
53  double dDmgHoldTime;
54 
55  //Damage Timer
56  laTimeTrig timer;
57 
58  //Constructor & destructor
59  //
60  rpgTrap(void);
61  ~rpgTrap(void);
62 
63  // Load trap from the TS
64  virtual void load(class laPropertyList *pElement);
65 
66  //This method is part of the laLoadableObj interface
67  virtual void load(class laFileParser *fp); // outdated; used inly in TypedObj
68 };
70 #endif
Trap Properties.
Definition: rpgTrap.h:42
Time-triggered events.
Definition: laTimeTrig.h:41
Attack RPG Properties.
Definition: rpgAttack.h:55
File Parser.
Definition: laFileParser.h:41